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Animated Ingredients|Animated Potions|Animated Poisons
Animated Interactions And Idles|Vitrium|Sky Idles|Sky Sprint|Drifter outfit
Overview Spoiler: Show Spoiler: Show
Animated Interactions And Idles is an successor to Sky Idles with new interaction idles, idle list menu and conditional and non-conditional random idles. Mod still contains most of Sky Idles animations and some of them have been reworked.
Some Idles are movement enabled and won't interfere with the flow of you character.
AI&I supports both Nemesis and FNIS and is esl-flagged to save plugin space.
Interaction idles include idles formap menu, journal menu, magic menu, inventory menu, book menu and dialogue.
It's recommended to use Skyrim Souls RE to un-pause certain menus to see idles that would otherwise be paused.
Interaction idles do not play while:
Conditional and non-conditional random idles trigger when player has not moved for user defined amount of time and idles do not play while:
- weapon is drawn
- busy with other idles
- jumping
- in beast or vampire form
- in 1st person
- sitting
- swimming
- riding
- (un)equipping
- in combat
- moving
- in animation driven state
- in menus
- sneaking
!Do not exceed 100% in idle probability % range seen in MCM for non-conditional idles, so that they won't overlap each others chances!
Colors indicate suiting range in MCM.
Idles are 3rd person and player only and they can be cancelled with activation and crouch key.
Mod includes MCM for easy customizationof random idle probabilities and more.
Idles keep playing when you start moving after idle has triggered. Conditional idles indicate player status, for example when player has contracted a vanilla disease, a coughing idle can trigger.
Dialogue interaction
Serious - Playful - Open - Guarded
There are 67 dialogue idles combined that are categorized in different mood states:Neutral,Guarded,Open,Playful andSerious.
Neutral is basic vanilla idle with 23 custom dialogue answering animations, other states have 8+3 (enter,idle,exit) animations for dialogue. Players can choose to be in one state or define state by relationship to targeted dialogue actor (the person you are speaking with).
Idles play at 10 second intervals.
Relationship based mood states are as follows:
These are subject to change in future
Barter interaction
While in barter menu, when you make a purchase with septims, an animaton plays that show player handing over the coins.
Coin pouch is being planned to change regards to player wealth.
Inventory interaction
While equipping new armor in inventory menu, a corresponding interaction idle plays in the backround.
Requirements/Installation/Recommendations
Requirements:
- NemesisorFNIS
- Skyrim Script Extender
- SkyUI
- UIExtensions(optional for list menu and disregard its comments, the mod doesn't need an update to work on different Skyrim runtimes)
- Skyrim Souls RE(optional for interaction idles to work like indented. Dialogue interaction idles work without this)
You don't need to download optional requirements if you don't plan to use features they are used for.
Recommendations:
Installing:
- Install with your preferred mod manager.
- Run behavior patcher of your choice (There is no Nemesis box to tick, just run the patcher and check log window for AIAI)
- Sort load order if needed
- Configure Idles in MCM after you have installed it. It may take some time for MCM to appear, be patient.
Uninstalling/Updating
If changelog tells that updating is "safe", you only have to replace the old version with newest and that's it.
No need to go through the other updating process mentioned below.
If updating from several versions behind latest, check all changelogs between.
Compatibility/Versioning/Issues ⚠️Horse mods might cause issues when dialogue idles are enabled as in vanilla you can't "talk" to them (opening dialogue menu when interacting with horse). I haven't encountered any issues after 2.0.2 update myself, but a bug report tells that using barter interaction when using Immersive horses causes the animation to play.
Compatibility:
✅ esl-flagged.
✅ AE and SE compatible.
✅Compatible with all other idle mods. Colors in MCM indicate suitable percentile.
⚠️ If using controller you are only able to cancel idle with sneak button due to limitations of Skyrim engine.
⛔ Not compatiblewithSky Idles. Mod still contains most of Sky Idles animations and some of them have been reworked.
⛔ Not compatiblewithI'm Glad You're Here.
⛔ Not compatiblewith mods that add same kind of (dialogue, inventory, dressing etc..) animations. If you prefer other mods implementation, disable the feature in AIAI MCM, so they won't conflict.
Major.Minor.Patch
Issues
Q&A